Wow! so nearly 2 years ago we were asked by long term clients and all round top guys Spiral House to produce an epic cinematic for their upcoming game, which is published by Maximum Games. What followed was our greatest and most enjoyable CGI animation journey yet!
‘About the Game: Troll and I ’
Set in the 1950’s, in the harsh, demanding landscape of Northern Europe, ‘Troll and I’ NOT Troll and Mi :-)… is a third person, episodic, action adventure in which the player takes control (flip flop) of two unlikely friends; a young boy called Otto who is agile, skillful with a spear and deft with melee weapons; and a giant, magical Troll, also in his infancy and yet to learn and harness the magical abilities of his kin.
You might be wondering why in this “realtime rendering” age we do a cinematic game trailer at all? Well this not only helps to market the game while the demo is being polished to a very high quality, but is key in creating awareness of the games development for Spiral house as an Indie developer. Characters, environments and assets have been designed so they can also be used in game, so they’re not just created for the trailer, they will be actually utilised in the game engine. We have attached a glimpse of the final quality in the form of the newly released trailer and some captured stills which appeared on the Square enix collective, where the game got a massive 92% thumbs up for backing approval.
We have our fingers crossed for the Spiral House guys that it is a massive hit. We loved working for them and with them on the piece a great deal. They really have created something quite unique and pretty special.
Kevin Oxland – Creative Director of Spiral house had these kind words to say about the experience from the client side of the fence:
” Spiral House is a game developer and we have worked with the team at Mi on two occasions. Game development is not easy, but Mi truly understands what that entails. Both times they have delivered something special, on time and within budget. They offer their creative input right alongside the immense wealth of talent within the studio and they become part of our dev process as opposed to just being a contractor. The passion radiates and they get involved as much as you want them too. I won’t hesitate to contact Adam and his team again in the future”.
Were blushing a little now.. but feel the same way as it’s always a pleasure to work with such talented folk. You can check more about their game here www.trollandi.com